RALLY SCHOOL TRAINING

Junior Training Plans

Choose a ball stage and take a complete practice plan directly onto the court.

πŸ”΄ Red Ball 🟠 Orange Ball Coming Soon 🟒 Green Ball 🟑 Yellow Ball Coming Soon
🟒 GREEN BALL TRAINING

Three-Player Full-Court Session

A 60-minute practice for two Green Ball players plus Ethan as an active hitting partner. All three players stay involved through cooperative rallies, 2-on-1 patterns, movement drills and competitive point play.

⏱ 60 Minutes πŸ‘₯ 3 Players 🎾 Green Ball πŸ“ Full Court πŸ“ˆ Intermediate
SESSION GOAL

Consistency β†’ Movement β†’ Patterns β†’ Serve β†’ Compete

This session uses Ethan as an active hitting partner rather than only a feeder or observer. The main structure is player-to-player hitting and 2-on-1 patterns so all three players get frequent repetitions while working on consistency, movement, direction, transition, serve-and-return patterns, and point construction.

READY β†’ MOVE β†’ HIT IN FRONT β†’ RECOVER
BUILD β†’ ATTACK
0–5 MIN
WARM-UP

Three-Player Mini Tennis Rotation

ETHAN Active hitter
PLAYER A Active hitter
PLAYER B Ready to rotate in
ROTATE AFTER 4 GOOD SHOTS

Get both players moving immediately while developing feel, balance and racquet control.

What to Do

  • 30 sec side shuffle
  • 30 sec split-step + first step
  • Ethan and Player A begin mini tennis
  • After 4 successful shots, redirect to Player B
  • Continue rotating the active hitting pair
  • Finish with all three reacting and moving continuously

Ethan Watches For

  • Split step before opponent contact
  • Racquet prepared early
  • Controlled swing
  • Contact comfortably in front
COACHING CUE Ready β†’ Move β†’ Contact in front
← Previous
8–20 MIN
CONSISTENCY + MOVEMENT

2-on-1 Baseline Rally

ETHAN Single side / full baseline
PLAYER A One baseline half
PLAYER B Other baseline half
ROTATION: Ethan β†’ A β†’ B Β· 4 MIN EACH

Ethan begins as the single player covering the full baseline. The two Green Ball players each cover one side. All three players hit continuously, and the single player gets extra movement work.

Player A Player B
NET
Ethan

How It Works

  • Player A rallies crosscourt with Ethan
  • Ethan redirects an appropriate ball to Player B
  • Player B rallies back toward Ethan
  • Ethan continues moving side-to-side
  • Keep the rally cooperative at first

Rotation

  • 4 min β€” Ethan is the single player
  • 4 min β€” Player A is the single player
  • 4 min β€” Player B is the single player
COACHING CUE Recover β†’ Split β†’ Move
← Previous
20–32 MIN
DIRECTION + FOOTWORK

2 Crosscourt + 1 Down the Line

SINGLE PLAYER 2 crosscourt β†’ 1 DTL
PLAYER A Crosscourt partner
PLAYER B Receives direction change
ROTATE SINGLE PLAYER EVERY 4 MIN

One player works alone while the other two share the opposite baseline. The single player learns to build safely crosscourt before intentionally changing direction.

Player A Player B
NET
Single Player
CROSSCOURT β†’ CROSSCOURT β†’ DOWN THE LINE

Pattern

  • Hit 2 controlled crosscourt balls
  • Change direction on the third ball
  • Recover after every shot
  • Continue the pattern without rushing

Rotation

  • Ethan begins as the single player
  • Rotate every 4 minutes
  • Each player gets one turn covering the full court
TACTICAL CUE 2 SAFE β†’ 1 CHANGE
← Previous
32–42 MIN
TRANSITION

2-on-1 Attack & Defend

ATTACKER Recognize short ball + move in
DEFENDER A Defend one side
DEFENDER B Defend other side
ROTATE ATTACKER FREQUENTLY

The single player recognizes a shorter ball, attacks forward, and tries to finish the point while the two-player side works together defensively.

Defender A Defender B
NET
Attacker

How It Works

  • Start with a cooperative baseline rally
  • One player sends a shorter ball
  • Single player recognizes it and moves forward
  • Attack with control
  • Play the point out

Focus

  • Recognize the short ball early
  • Move through the approach shot
  • Recover toward the correct position
  • Do not rush the first attacking ball
COACHING CUE Recognize β†’ Move Forward β†’ Attack
← Previous
42–52 MIN
SERVE + RETURN

Serve + Return + Third Player

SERVER Start point + direct third ball
RETURNER Return deep and recover
THIRD PLAYER Joins on next directed ball
ROTATE ROLES AFTER 4 POINTS

One player serves, one returns, and the third player joins the rally on the next directed ball. Rotate roles frequently so all three players serve, return, and hit live balls.

SERVE β†’ RETURN β†’ 3-BALL RALLY β†’ LIVE POINT

Rotation

  • Player 1 serves
  • Player 2 returns
  • Server directs next ball to Player 3
  • Continue as a 2-on-1 rally
  • Rotate server after 4 points

Process Scoring

  • +1 serve in
  • +1 quality return
  • +1 controlled first ball
  • +1 win point
SERVER Serve β†’ Recover β†’ Expect the return
RETURNER Split β†’ Compact swing β†’ Deep target
← Previous
52–60 MIN
COMPETITION

King of the Court

KING Defends position
CHALLENGER Plays current point
NEXT Ready immediately
WIN β†’ BECOME KING Β· LOSE β†’ ROTATE

Finish with fast competitive points. One player is King, one challenges, and the third rotates in immediately after each point so nobody waits long.

KING
NET
CHALLENGER NEXT

Rules

  • Play one point
  • Challenger wins β†’ becomes King
  • Challenger loses β†’ next player rotates in
  • Keep transitions immediate

Green Ball Variation

  • Require 3 controlled balls first
  • Then the point becomes fully live
  • Reward consistency before attacking
TACTICAL CUE BUILD β†’ ATTACK
← Previous
SESSION COMPLETE

60 Minutes Complete

βœ“

READY β†’ MOVE β†’ HIT IN FRONT β†’ RECOVER Keep the basic movement rhythm throughout the session.

βœ“

BUILD β†’ ATTACK Create the point before trying to finish it.

βœ“

KEEP EVERYONE ACTIVE Favor player-to-player hitting and quick rotations.

βœ“

COACH ONE THING AT A TIME Give one useful correction, then let the players hit.

↑ Back to Session Plan
FOR THE COACH

Keep Both Players Moving

70–80% Player-to-player hitting
10–20% Feeding / demonstration
~10% Explanation / water / reset

Ethan does not need to feed every ball. His most important job is often to watch both players, identify one useful correction, and let them continue hitting.